LeighlanWebQuestText

toc //(NOTE: After you add your information to this page, delete the instructions in parenthesis, including this note, so that all that's left is the 4 headers and your information.)// =G.R.A.S.P.S= = = ( Feel free to copy and paste what you have on your wiki page for Dr. Grace for the GRASPS portion.) =Understanding(s)= • The graph of a linear relationship y=kx+b is a line. K being slope and b the y-intercept. • Linear relationships are characterized by a constant rate of change, k. • Lines can be used to symbolize real life situations, like acceleration.
 * Goal || x ||
 * Role || x ||
 * Audience || x ||
 * Setting || x ||
 * Presentation || x ||
 * Standards || x ||

=Introduction= (Set the stage, give us any background info that we might need to know (but just a hint), this is your HOOK. Provide a segue to the Task . . . make your reader want to click to the next section. There should be nothing that sounds like school work in this section. Don't give away what's going to happen in the Task.)

=Task=
 * Goal: create a digital drawing of your choice using linear equations in grapher. And film your design team plugging in the equations in i movie.**
 * Role: Digital design major at one of 4 universities (your team chooses).**
 * Audience: A renowned panel of NASA scientists and art critics.**
 * Situation: NASA is holding a contest to see which design team can come up with the best image to test out their new space screen. Their space screen needs the lines of the drawing to be in the form of linear equations. That means all strait lines and every line will extend off the screen. You and your team are competing.**
 * Product/Presentation: A movie of you and your team mates putting your equations in grapher to create your artwork.**
 * Standards (Criteria from both rubrics - product and presentation): i movie: Realistic 15%, mathematics 15%, content 20%, equation scratch sheet 15%, requirements 20%, Originality 15%. Presentation: comprehension 20%, content 20%, enthusiasm 15%, speaks clearly 15%, collaboration with peers15%.**

=Conclusion= (Tie everything the participants have done back to the Goal. Why did they go through all of this? Tie the scenario to the real world. Remind them of the "Big Idea" that they were supposed to gain from this, just in case they didn't make the connection on their own. Don't get preachy. If you ask a question here, it has to be rhetorical. No work or assignments should be included. Short is good.)